I am a passionate designer specializing in product development across various interfaces. I endeavor to identify problems, inspire through design thinking and collaborate with cross-functional teams to bring intuitive and delightful user experiences into reality.

Carlos Shin
Product Designer
Likes
I like trying out cool new products in my spare time. I love ones that excel in a well-defined problem space. My current favorites are Figma, Concepts, reMarkable, Vimium, Notion, Obsidian, SwingVision, Calendly, Superhuman, and Grammarly.
While away from the screen, I like spending time with my 15-month-old, playing tennis, reading books, and writing in a good old paper notebook, trying to clear away cluttered thoughts.
EXPERTISE
Skills
I enjoy every aspect of the design process throughout the product life cycle, and here are my favorite delivery forms.
- User flows
- Diagrams
- Affinity maps
- Information architecture
- Wireframes
- Prototypes
- Visual design
- Design system
Tools
I am nonreligious about tools. Anything that suits my need is my friend. Here are my closest ones, for now.
- Figma
- Sketch
- Miro
- Adobe Suite
- OmniGraffle
- Principle
Interests
Industries
I love bringing tomorrow today. These are the dots I am looking to connect throughout my career.
- Metaverse
- Web3
- AI
- Productivity
- Education
- Healthcare
Design
A few topics seem to come up constantly during my design journey. Here are some that wake me up in the morning these days.
- Design leadership
- Product strategy
- Workflow optimization
- Complexity reduction
- Scalable design solutions
- Negative space
WORK EXPERIENCE
LiteraSeed
Design LeadSawhorse
UX LeadTogether Labs (Formerly IMVU)
Senior Manager, Product DesignTogether Labs (Formerly IMVU)
Manager, Product DesignIMVU
Lead Product DesignerWedit
CPO, Designer, Co-FounderLOCAL EDITION
Designer, Co-founderIMVU
Senior UX DesignerIMVU
UX DesignerEducation
I devoted my 20s to build a strong foundation as a designer and a critical thinker connecting human behavior and technology, and learning how to learn.
MASTER, ENTERTAINMENT TECHNOLOGY
Carnegie Mellon UniversityBACHELOR, ANTHROPOLOGY, HUMAN-COMPUTER INTERACTION
Seoul National UniversityContact
sokion@gmail.com